
#FACTORIO ELECTRIC FURNACE BLUEPRINT UPDATE#
#FACTORIO ELECTRIC FURNACE BLUEPRINT MOD#
Added support to reset mod settings in the "failed to load mods" startup GUI.Added hotkey (F10) to switch between viewed player in replay.Added support to use the add-stop and add-temporary-stop controls for the train you're driving in the map view.Added tags, worker robots, rail signal states and recipes toggles into the settings to what show on the map.Entities marked for deconstruction show the target upgrade.They still auto connect to other poles outside the blueprint. Power pole connections are saved in the blueprint.Power poles/underground belts built by dragging logic works also with ghost building.Spider tries to move legs away when they are blocking robots construction.

Added a way to reset spidertron remote.Cursor replenishes when placing into the equipment grid the same way as when building in world.

Inventory transfer works on empty equipment grid slot the same as on empty inventory slot (moves all).Blueprint preview rendering box is updated based on selected grid size and position. When editing blueprint: Added a way to specify relative grid position for blueprint that is snapping to absolute grid.Ghost build can be used to fast replace non-ghost entities, which results in an upgrade order with (optionally) a direction change order.Ghosts can be fast replaced and rotated.Transport belt drag building is locked into a line, can be turned off by an interface setting.Added vertical/horizontal blueprint flipping.

